Referenced Works

Here are the referenced works for my EdTechne Metaverse experience:

  1. Bates, A. W. (2015, April 05). 6.2 A short history of educational technology – Teaching in a Digital Age. Retrieved from https://opentextbc.ca/teachinginadigitalage/chapter/section-8-1-a-short-history-of-educational-technology/
  2. Alexander, B. (2004, January 1). Going Nomadic: Mobile Learning in Higher Education. Retrieved May 11, 2019, from https://er.educause.edu/articles/2004/1/going-nomadic-mobile-learning-in-higher-education
  3. Alexander, B. (2005, January 1). Web 2.0: A New Wave of Innovation for Teaching and Learning? Retrieved May 11, 2019, from https://er.educause.edu/articles/2006/1/web-20-a-new-wave-of-innovation-for-teaching-and-learning
  4. Barrett, R., Gandhi, H. A., Naganathan, A., Daniels, D., Zhang, Y., Onwunaka, C., . . . White, A. D. (2018). Social and Tactile Mixed Reality Increases Student Engagement in Undergraduate Lab Activities. Journal of Chemical Education,95(10), 1755-1762. doi:10.1021/acs.jchemed.8b00212
  5. Bowles, N. (2019, March 23). Human Contact Is Now a Luxury Good. Retrieved May 11, 2019, from https://www.nytimes.com/2019/03/23/sunday-review/human-contact-luxury-screens.html
  6. Brame, C. J. (2015). Effective educational videos. Retrieved May 11, 2019, from https://cft.vanderbilt.edu/guides-sub-pages/effective-educational-videos/
  7. British Broadcasting Company. (2018, September 06). 360° Travel inside the Great Pyramid of Giza – BBC. Retrieved from https://www.youtube.com/watch?v=TMzouTzim0o
  8. Brown, M. (2005). Educating the Net Generation: Chapter 12, Learning Spaces. Retrieved May 11, 2019, from https://www.educause.edu/research-and-publications/books/educating-net-generation/learning-spaces
  9. Butler, J. G. (1997). A History of Information Technology and Systems: University of Arizona. Retrieved May 11, 2019, from https://tcf.ua.edu/AZ/ITHistoryOutline.htm
  10. Buzzetto-More, N. A. (2014). An Examination of Undergraduate Student’s Perceptions and Predilections of the Use of YouTube in the Teaching and Learning Process. Interdisciplinary Journal of E-Learning and Learning Objects,10, 17-32. Retrieved May 11, 2019, from http://www.ijello.org/Volume10/IJELLOv10p017-032Buzzetto0437.pdf
  11. Caron, J., & Brennaman, K. (2009). Symbiosis: Co-Evolution of Emerging Technology, Learning Theory, and Instructional Design – Theories of Educational Technology. Retrieved May 11, 2019, from https://sites.google.com/a/boisestate.edu/edtechtheories/caron_brennaman
  12. Chorianopoulos, K. (2018). A Taxonomy of Asynchronous Instructional Video Styles. International Review of Research in Open and Distributed Learning,19(1), 295-311. Retrieved May 11, 2019.
  13. Cooke, M., & RYOT. (2015, September 09). Solitary Confinement in 360° Virtual Reality. Retrieved from https://www.youtube.com/watch?v=nDwulYcboDU
  14. Craig, E., & Georgieva, M. (2018, August 22). From VR and AR to Our XR Future: Transforming Higher Education. Retrieved May 11, 2019, from https://er.educause.edu/blogs/2018/8/from-vr-and-ar-to-our-xr-future-transforming-higher-education
  15. Daanen, H., & Facer, K. (2007). 2020 and beyond: Future scenarios for education in the age of new technologies. Retrieved May 11, 2019, from http://www.futurelab.org.uk/openingeducation
  16. Dabbagh, N., Bass, R., Bishop, M., Picciano, A. G., & Sparrow, J. (2019). Using Technology to Support Postsecondary Student Learning: A Practice Guide for College and University Administrators, Advisors, and Faculty. Institute of Education Sciences, What Works Clearinghouse. Retrieved from https://ies.ed.gov/ncee/wwc/Docs/PracticeGuide/wwc-using-tech-postsecondary.pdf
  17. Doak, S. (2009). Emerging Theories of Learning and the Role of Technology – Theories of Educational Technology. Retrieved May 11, 2019, from https://sites.google.com/a/boisestate.edu/edtechtheories/Home/emerging-theories-of-learning-and-the-role-of-technology
  18. Dogruer, N., Eyyam, R., & Menevis, I. (2011). The use of the internet for educational purposes. Procedia – Social and Behavioral Sciences,28, 606-611. doi:10.1016/j.sbspro.2011.11.115
  19. EC English Language Centres. (2019, February 11). Welcome to EC Vancouver | Learn English Classroom 360 VR. Retrieved from https://www.youtube.com/watch?v=EsqQo3OuWxk
  20. Edison Research. (2019, March 06). The Infinite Dial 2019. Retrieved from https://www.edisonresearch.com/infinite-dial-2019/
  21. EdSurge. (2019, March 07). Game-Based Learning: Preparing Students for The Future – EdSurge Guides. Retrieved from https://www.edsurge.com/research/guides/game-based-learning-preparing-students-for-the-future
  22. P. D. (2008). Engaging the YouTube Google-Eyed Generation: Strategies for Using Web 2.0 in Teaching and Learning. Electronic Journal E-Learning,6(2), 119-130. Retrieved May 11, 2019, from http://www.ejel.org
  23. Ford, K., & Lott, L. (2009). The Impact of Technology on Constructivist Pedagogies – Theories of Educational Technology. Retrieved May 11, 2019, from https://sites.google.com/a/boisestate.edu/edtechtheories/the-impact-of-technology-on-constructivist-pedagogies-1
  24. Gardner Campbell, W. (2004, January 1). There’s Something in the Air: Podcasting in Education. Retrieved from https://er.educause.edu/articles/2005/1/theres-something-in-the-air-podcasting-in-education
  25. Gee, J. P. (2008). What video games have to teach us about learning and literacy(Kindle ed., 2nd Edition). Basingstoke: Palgrave Macmillan.
  26. Giphy. (n.d.). Search All the GIFs & Make Your Own Animated GIF. Retrieved from https://giphy.com/
    Image source.
  27. Hamari, J., Koivisto, J., & Sarsa, H. (2014). Does Gamification Work? — A Literature Review of Empirical Studies on Gamification. 2014 47th Hawaii International Conference on System Sciences. doi:10.1109/hicss.2014.377
  28. Heilweil, R. (2019, January 18). Esports Players Are Cashing In Big When It Comes to College. Retrieved from https://www.wired.com/story/infoporn-college-esports-players-cashing-in-big/
  29. Hlynka, D. (2012). Vintage Educational Technology Films on YouTube. Educational Technolgoy,52(3), 52-53. Retrieved May 11, 2019, from https://www.jstor.org/stable/44430044
  30. Hodges, V. (2009). Online Learning Environments and Their Applications to Emerging Theories of Educational Technology – Theories of Educational Technology. Retrieved May 11, 2019, from https://sites.google.com/a/boisestate.edu/edtechtheories/online-learning-environments-and-their-applications-to-emerging-theories-of-educational-technology
  31. Holy Name of Mary College School. (2017, February 04). Middle School Maker Space January 2017. Retrieved from https://www.youtube.com/watch?v=KMuGw0uvITA
  32. Isaacs, S. (2015, January 15). The Difference between Gamification and Game-Based Learning. Retrieved May 11, 2019, from http://inservice.ascd.org/the-difference-between-gamification-and-game-based-learning/
  33. Johnnie Walker US. (2017, November 30). Decisions: A 360° virtual reality drunk driving experience, presented by Johnnie Walker. Retrieved from https://www.youtube.com/watch?v=p3TU2hfETc8
  34. Jones, T., & Cuthrell, K. (2011). YouTube: Educational Potentials and Pitfalls. Computers in the Schools,28, 75-85. doi:10.1080/07380569.2011.553149
  35. Key Issues in Teaching and Learning. (n.d.). Retrieved from https://www.educause.edu/eli/initiatives/key-issues-in-teaching-and-learning
  36. King, K. (2008). Television in the Schools: Instructional Television and Educational Media Resources at the National Public Broadcasting Archives. TechTrends,52(4), 59-65. doi:10.1007/s11528-008-0178-1
  37. King, K. P. (n.d.). Educational Television: ‘‘Let’s Explore Science’’. Journal of Science Education and Technology,9(3), 227-246. Retrieved May 11, 2019.
  38. Kosalka, M. (2016, December 14). Using Synchronous Tools to Build Community in the Asynchronous Online Classroom. Retrieved from https://www.facultyfocus.com/articles/online-education/using-synchronous-tools-to-build-community-in-the-asynchronous-online-classroom/
  39. Lee, C. S., Osop, H., Goh, D. H., & Kelni, G. (2017). Making sense of comments on YouTube educational videos: A self-directed learning perspective. Online Information Review,41(5), 611-625. doi:https://doi.org/10.1108/OIR-09-2016-0274
  40. Life Noggin. (2015, August 10). What Happens Inside Your Body? – VR 360°. Retrieved from https://www.youtube.com/watch?v=-FyN5_-njAU
  41. Malykhina, E. (2014, September 12). Fact or Fiction?: Video Games Are the Future of Education. Retrieved from https://www.scientificamerican.com/article/fact-or-fiction-video-games-are-the-future-of-education/
  42. McNeely, B. (n.d.). Using Technology as a Learning Tool, Not Just the Cool New Thing. Retrieved from https://www.educause.edu/research-and-publications/books/educating-net-generation/using-technology-learning-tool-not-just-cool-new-thing
  43. McNeely, B. (2005). Educating the Net Generation: Chapter 4, Using Technology as a Learning Tool, Not Just the Cool New Thing. Retrieved May 11, 2019, from https://www.educause.edu/research-and-publications/books/educating-net-generation/using-technology-learning-tool-not-just-cool-new-thing
  44. Meerts, J. (2003, October 20). Course Management System (CMS): EDUCAUSE Evolving Technologies Committee. Retrieved May 11, 2019, from https://www.educause.edu/ir/library/pdf/DEC0302.pdf
  45. NASA Jet Propulsion Laboratory. (2016, February 08). NASA’s Curiosity Mars Rover at Namib Dune (360 view). Retrieved from https://www.youtube.com/watch?v=ME_T4B1rxCg&list=PLdif7_TsS-_TTd7yRerCPDF3JhN0sGg5Y&index=11
  46. National Geographic. (2016, October 18). Glow Worm Caves of New Zealand in 360° | National Geographic. Retrieved from https://www.youtube.com/watch?v=QjqGlLVIAtg&list=PLdif7_TsS-_TTd7yRerCPDF3JhN0sGg5Y&index=3
  47. National Geographic. (2016, November 12). 360° Kamchatka Volcano Eruption | National Geographic. Retrieved from https://www.youtube.com/watch?v=o3a1fkLsNS4&list=PLdif7_TsS-_TTd7yRerCPDF3JhN0sGg5Y
  48. Nyu. (n.d.). Best Practices for Teaching with Video Conferencing. Retrieved May 11, 2019, from https://www.nyu.edu/faculty/teaching-and-learning-resources/strategies-for-teaching-with-tech/instructional-video-and-web-conferencing/teaching-with-video-conferencing.html
  49. Pannabecker, J. R. (1995). For a History of Technology Education: Contexts, Systems, and Narratives. Journal of Technology Education,7(1). doi:10.21061/jte.v7i1.a.4
  50. Peterson, P. E., & Horn, M. B. (2016, March 03). The Ideal Blended-Learning Combination: Is one-third computer time about right? Retrieved May 11, 2019, from https://www.educationnext.org/ideal-blended-learning-combination-instructional-computer-time/
  51. Pomerantz, J., Brown, M., & Brooks, D. C. (2018, January 12). Foundations for a Next Generation Digital Learning Environment: Faculty, Students, and the LMS; Satisfaction with LMS Functionality. Retrieved May 11, 2019, from https://www.educause.edu/ecar/research-publications/foundations-for-a-next-generation-digital-learning-environment-faculty-students-and-the-lms/satisfaction-with-lms-functionality
  52. Seilhamer, R., Chen, B., Bauer, S., Salter, A., & Bennett, L. (2018, April 23). Changing Mobile Learning Practices: A Multiyear Study 2012–2016. Retrieved May 11, 2019, from https://er.educause.edu/articles/2018/4/changing-mobile-learning-practices-a-multiyear-study-2012-2016
  53. Selwyn, N. (2017). Education and technology: Key issues and debates. London: Bloomsbury Academic.
  54. Stevenson, S., Iaboni, L., Upadhye, N., Mullin, K., & New York Times. (2017, October 09). Which Classroom Setting Suits You? Retrieved from https://www.nytimes.com/video/education/100000005108366/classroom-waldorf-montessori-public.html
  55. Strauss, V. (2013, June 03). Why K-12 online learning isn’t really revolutionizing teaching. Retrieved May 11, 2019, from https://www.washingtonpost.com/news/answer-sheet/wp/2013/06/03/why-k-12-online-learning-isnt-really-revolutionizing-teaching/
  56. Suomen Akatemia. (2016, May 24). Internet addiction, school burnout feed into each other. Retrieved from https://www.sciencedaily.com/releases/2016/05/160524093226.htm
  57. The Economist. (2016, May 20). RecoVR: Mosul, a collective reconstruction | The Economist. Retrieved from https://www.youtube.com/watch?v=0EazGA673fk&t=5s
  58. The Economist. (2017, March 08). Ocean: A 360-degree tour of the mysterious, magical corals of Palau | The Economist. Retrieved from https://www.youtube.com/watch?v=jvtvFHPRcsY
  59. The Evolution of Technology in the Classroom. (2017, August 01). Retrieved from https://online.purdue.edu/ldt/learning-design-technology/resources/evolution-technology-classroom
  60. The Guardian. (2017, October 07). The Party: A virtual experience of autism – 360 film. Retrieved from https://www.youtube.com/watch?v=OtwOz1GVkDg
  61. Thompson, C. E. (n.d.). Orbis Sensualium Pictus – Lecture. Retrieved from http://iconics.cehd.umn.edu/OrbisSensualiumPictus/Lecture/default.html
  62. Timeline of Educational Technology in Schools Infographic. (2019, March 22). Retrieved from https://elearninginfographics.com/timeline-of-educational-technology-in-schools-infographic/
  63. Trowbridge, S., Waterbury, C., & Sudbury, L. (2017, April 10). Learning in Bursts: Microlearning with Social Media. Retrieved May 11, 2019, from https://er.educause.edu/articles/2017/4/learning-in-bursts-microlearning-with-social-media
  64. UConn Chemistry. (2019, March 31). UConn Chemistry Lecture Hall – 360° Video. Retrieved from https://www.youtube.com/watch?v=0iV1N5l8iVA
  65. Watters, A. (2015, May 30). What Happened to Educational Television: The Story of ‘The Learning Channel’. Retrieved from http://hackeducation.com/2015/05/30/the-learning-channel
  66. Welcome to ClipArt ETC. (n.d.). Retrieved from https://etc.usf.edu/clipart/
  67. Weller, M. (2005, January 1). Twenty Years of Edtech. Retrieved from https://er.educause.edu/articles/2018/7/twenty-years-of-edtech
  68. Zimmerman, E. (2018, September 21). Mixed Reality Brings New Life to K–12 Classrooms. Retrieved May 11, 2019, from https://edtechmagazine.com/k12/article/2018/09/mixed-reality-brings-new-life-k-12-classrooms-perfcon
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